![civ 6 wiki harbor civ 6 wiki harbor](https://static.wikia.nocookie.net/civilization/images/d/dc/Harbor_in_game_(Civ6).png)
Both districts can also make a nice combo, especially when combined with the City Center, since Commercial Hubs receive adjacency bonuses for being next to a Harbor and Harbors receive adjacency bonuses for being next to a City Center. The Harbor also allows for the construction of many coastal Wonders, which is something to consider for single-player games.īetween building Commercial Hubs and Harbors, whichever gives higher adjacency bonus at the time should probably receive priority. That said, maximizing the Harbor's Gold output requires building a city on the coast, as the Harbor gets an adjacency bonus from being next to the City Center.įor ship production, the Harbor fills the role of an Encampment for ships. This helps players access in-land resources, fresh water, and a greater number of tiles for districts for their "coastal" cities. Here is where the Harbor comes in handy: it allows for ship production and sea trade while allowing players to place the otherwise coastal city in-land. The extra Food and Production from domestic Trade Routes are important early game boosts.Īs sea tiles are often barren in Civilization VI, one should avoid directly settling by the coast. The most important bonus from it is +1 Trade Route capacity, but the extra Housing from its buildings is also a great bonus. The Harbor is one of the more important districts in both single- and multiplayer games. Harbor Shipping: Earns Gold equal to 15% of Production used and Great Admiral points.The following buildings can be constructed in a Harbor: Specialists add +2 Gold and +1 Food each.Buildings grant experience bonuses to ships built in this city.When the Seaport is built, the parent city may construct Fleets and Armadas.Allows its parent city to build Ships requiring Strategic Resources with only 1 count of the relevant resource (prior to Gathering Storm).Removes movement penalties for units Embarking to and from its tile (even if the district is still under construction).Newly produced or purchased ships will spawn at the Harbor tile (as long as the Harbor tile is unoccupied).Allows its parent city to build ships, even if the City Center is inland.(Requires a Lighthouse in Rise and Fall.) +1 Trade Route capacity if this city doesn't already have a Commercial Hub.Minor bonus (+½ Gold) for each adjacent District.Standard bonus (+1 Gold) for each adjacent Sea resource.Major bonus (+2 Gold) for being adjacent to the City Center.It requires Celestial Navigation and must be built on the coast. The Harbor is a specialty District in Civilization VI focused on naval power and maritime trade. Must be built on Coast or Lake Terrain adjacent to land.